MGL(Win32)
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クラス索引
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B
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C
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D
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E
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F
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G
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H
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I
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K
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L
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M
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N
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O
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P
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Q
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R
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S
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T
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U
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V
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W
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X
A
AccessWork
(MGL::File)
AchievementData
(MGL::Achievement)
Alignment
(MGL)
Allocator
(MGL::Memory)
Allocator
(MGL::STL)
AppDelegate
Application
(MGL::System)
ApplicationDelegate
(MGL)
ApplicationModuleInterface
(MGL::System)
AsciiFont
(MGL::Render)
LineRenderer::Attribute
(MGL::Render::D3D11)
RectangleRenderer::Attribute
(MGL::Render::D3D11)
SpriteRenderer::Attribute
(MGL::Render::D3D11)
B
FixedSizeAllocator::Block
(MGL::Memory)
ByteStream
(MGL)
C
Character
(MGL::Text)
CharacterArray
(MGL::Text)
Chrono
(MGL::System)
ChronoModuleInterface
(MGL::System)
Chunk
(MGL::Savedata)
ChunkRegister
(MGL::Savedata)
ClipData
(MGL::Leaderboard)
Color
(MGL)
Color32
(MGL)
CommonApplicationModule
(MGL::System)
ComUsing
(MGL::Win32)
DefaultAllocator::Configuration
(MGL::Memory)
D
DataFormat
(MGL::Audio)
DateTime
(MGL::System)
DebugModuleInterface
(MGL::System)
DefaultAllocator
(MGL::Memory)
DefaultApplicationModule
(MGL::System)
DefaultChronoModule
(MGL::System)
DefaultDebugModule
(MGL::System)
DefaultEventDelegate
(MGL::UI)
DefaultLocaleModule
(MGL::System)
DefaultTaskNode
(MGL::Task)
DefaultWindowModule
(MGL::System)
Delegate
(MGL::File)
Deleter
(MGL::STL)
Window::Descriptor
(MGL::Win32)
Device
(MGL::Render::D3D11)
DirectInputGamepadDelegate
(MGL::Input)
DrawOption2D
(MGL::Render)
Device::DynamicBuffer
(MGL::Render::D3D11)
E
ElapsedTimer
(MGL::System)
EntryData
(MGL::Leaderboard)
EnumBitFlags
(MGL)
EventContext
(MGL::UI)
EventDelegate
(MGL::UI)
EventListener
(MGL::UI)
EventMoveLink
(MGL::UI)
EventMoveTable
(MGL::UI)
EventResult
(MGL::UI)
EventTarget
(MGL::UI)
F
Fade
(MGL::Audio)
FetchResults
(MGL::Leaderboard)
FileInfo
(MGL::Savedata)
FixedSizeAllocator
(MGL::Memory)
ObjectRenderer::FlushParameter
(MGL::Render::D3D11)
Font
(MGL::Render)
FontGlyph
(MGL::Render)
FontOption
(MGL::Render)
FontResource
(MGL::Render)
FontStorage
(MGL::Render)
FontWorkdata
(MGL::Render)
WaveLoader::Format
(MGL::Audio)
FormatArgument
(MGL::Text)
FormatOptions
(MGL::Text)
G
Gamepad
(MGL::Input)
GamepadDelegate
(MGL::Input)
GamepadServer
(MGL::Input)
GamepadSettings
(MGL::Input)
H
Handle
(MGL::Event)
Handle
(MGL::File)
FixedSizeAllocator::Header
(MGL::Memory)
Deleter::Header
(MGL::STL)
I
IndexConverter
(MGL::Text)
IndexedFontResource
(MGL::Render)
InitializeDescriptor
(MGL::Task)
Initializer
(MGL::Win32)
InitializerDelegate
(MGL)
InputBounds
(MGL::Input)
InputScope
(MGL::UI)
K
Keyboard
(MGL::Input)
KeyboardDelegate
(MGL::Input)
KeyboardServer
(MGL::Input)
L
LineRenderer
(MGL::Render::D3D11)
Locale
(MGL::System)
LocaleInfo
(MGL::System)
LocaleModuleInterface
(MGL::System)
M
Matrix4x4
(MGL)
ModuleSet
(MGL::System)
Mounter
(MGL::File)
Mounter::MountProperty
(MGL::File)
MountWork
(MGL::File)
Mouse
(MGL::Input)
MouseDelegate
(MGL::Input)
MouseEventArgument
(MGL::Input)
MouseServer
(MGL::Input)
MouseState
(MGL::Input)
N
Node
(MGL::Task)
NodeList
(MGL::Task)
NodeListElement
(MGL::Task)
NodeSubList
(MGL::Task)
Notifier
(MGL::Event)
O
ObjectRenderer
(MGL::Render::D3D11)
ObjectRenderer
(MGL::Render)
P
PadDeviceInfo
(MGL::Input)
PadState
(MGL::Input)
Path
(MGL::File)
PathView
(MGL::File)
Player
(MGL::Audio)
Q
StreamQueue::QueueBuffer
(MGL::Audio)
R
Rectangle
(MGL)
RectangleRenderer
(MGL::Render::D3D11)
RegisterItem
(MGL::Event)
RegisterList
(MGL::Event)
Renderer
(MGL::Audio)
Renderer2D
(MGL::Render::D3D11)
Renderer2D
(MGL::Render)
Renderer2DDelegate
(MGL::Render)
RendererSet
(MGL::Render)
RepeatSetting
(MGL::Input)
ReportResults
(MGL::Leaderboard)
RequestInfo
(MGL::Savedata)
Result
(MGL::Savedata)
ResultWrapper
(MGL)
S
ScreenSize
(MGL::System)
Server
(MGL::Achievement)
Server
(MGL::Leaderboard)
Server
(MGL::Savedata)
ServerDelegate
(MGL::Achievement)
ServerDelegate
(MGL::Leaderboard)
ServerDelegate
(MGL::Savedata)
SharedSingleton
(MGL)
SingletonFinalizer
(MGL)
Source
(MGL::Audio)
SourceInstance
(MGL::Audio)
SpriteRenderer
(MGL::Render::D3D11)
StageSettings
(MGL::Task)
StaticSingleton
(MGL)
StreamQueue
(MGL::Audio)
string
(MGL::STL::Hash)
T
TemporaryData
(MGL::Achievement)
TextStream
(MGL::Text)
Texture
(MGL::Render)
TextureGenerator
(MGL::Render::D3D11)
TextureGenerator
(MGL::Render)
TextureLoader
(MGL::Render)
TextureResource
(MGL::Render::D3D11)
TextureResource
(MGL::Render)
TextureStorage
(MGL::Render)
TextureWithBounds
(MGL::Render)
Thread
(MGL::Task)
ThreadListener
(MGL::Task)
ThreadPool
(MGL::Task)
ThrowingHandle
(MGL::File)
ThrowingUtility
(MGL::File)
Touch
(MGL::Input)
TouchDelegate
(MGL::Input)
TouchServer
(MGL::Input)
TouchSettings
(MGL::Input)
TouchState
(MGL::Input)
TypedWidget
(MGL::UI)
U
u16string
(MGL::STL::Hash)
u32string
(MGL::STL::Hash)
UniquePtrType
(MGL::STL)
UniquePtrType< T[]>
(MGL::STL)
UniquePtrType< T[n]>
(MGL::STL)
Utility
(MGL::File)
V
Vector2
(MGL)
Vector4
(MGL)
Voice
(MGL::Audio)
VoiceStorage
(MGL::Audio)
W
WaveLoader
(MGL::Audio)
WaveStreamVoice
(MGL::Audio)
WaveVoice
(MGL::Audio)
WeakNode
(MGL::Task)
WICTextureLoader
(MGL::Render::D3D11)
Widget
(MGL::UI)
Win32ApplicationModule
(MGL::System)
Win32ChronoModule
(MGL::System)
Win32DebugModule
(MGL::System)
Win32Delegate
(MGL::File)
Win32KeyboardDelegate
(MGL::Input)
Win32LocaleModule
(MGL::System)
Win32MouseDelegate
(MGL::Input)
Win32WindowModule
(MGL::System)
Win32Delegate::Win32Work
(MGL::File)
Window
(MGL::System)
Window
(MGL::Win32)
WindowModuleInterface
(MGL::System)
wstring
(MGL::STL::Hash)
X
XAudio2Renderer
(MGL::Audio)
XInputGamepadDelegate
(MGL::Input)
XorShift
(MGL::Random)
構築:
1.12.0