MGL(Win32)
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A
AccessWork (MGL::File)
AchievementData (MGL::Achievement)
Alignment (MGL)
Allocator (MGL::Memory)
Allocator (MGL::STL)
AppDelegate
Application (MGL::System)
ApplicationDelegate (MGL)
ApplicationModuleInterface (MGL::System)
AsciiFont (MGL::Render)
LineRenderer::Attribute (MGL::Render::D3D11)
RectangleRenderer::Attribute (MGL::Render::D3D11)
SpriteRenderer::Attribute (MGL::Render::D3D11)
B
FixedSizeAllocator::Block (MGL::Memory)
ByteStream (MGL)
C
Character (MGL::Text)
CharacterArray (MGL::Text)
Chrono (MGL::System)
ChronoModuleInterface (MGL::System)
Chunk (MGL::Savedata)
ChunkRegister (MGL::Savedata)
ClipData (MGL::Leaderboard)
Color (MGL)
Color32 (MGL)
CommonApplicationModule (MGL::System)
ComUsing (MGL::Win32)
DefaultAllocator::Configuration (MGL::Memory)
D
DataFormat (MGL::Audio)
DateTime (MGL::System)
DebugModuleInterface (MGL::System)
DefaultAllocator (MGL::Memory)
DefaultApplicationModule (MGL::System)
DefaultChronoModule (MGL::System)
DefaultDebugModule (MGL::System)
DefaultEventDelegate (MGL::UI)
DefaultLocaleModule (MGL::System)
DefaultTaskNode (MGL::Task)
DefaultWindowModule (MGL::System)
Delegate (MGL::File)
Deleter (MGL::STL)
Window::Descriptor (MGL::Win32)
Device (MGL::Render::D3D11)
DirectInputGamepadDelegate (MGL::Input)
DrawOption2D (MGL::Render)
Device::DynamicBuffer (MGL::Render::D3D11)
E
ElapsedTimer (MGL::System)
EntryData (MGL::Leaderboard)
EnumBitFlags (MGL)
EventContext (MGL::UI)
EventDelegate (MGL::UI)
EventListener (MGL::UI)
EventMoveLink (MGL::UI)
EventMoveTable (MGL::UI)
EventResult (MGL::UI)
EventTarget (MGL::UI)
F
Fade (MGL::Audio)
FetchResults (MGL::Leaderboard)
FileInfo (MGL::Savedata)
FixedSizeAllocator (MGL::Memory)
ObjectRenderer::FlushParameter (MGL::Render::D3D11)
Font (MGL::Render)
FontGlyph (MGL::Render)
FontOption (MGL::Render)
FontResource (MGL::Render)
FontStorage (MGL::Render)
FontWorkdata (MGL::Render)
WaveLoader::Format (MGL::Audio)
FormatArgument (MGL::Text)
FormatOptions (MGL::Text)
G
Gamepad (MGL::Input)
GamepadDelegate (MGL::Input)
GamepadServer (MGL::Input)
GamepadSettings (MGL::Input)
H
Handle (MGL::Event)
Handle (MGL::File)
FixedSizeAllocator::Header (MGL::Memory)
Deleter::Header (MGL::STL)
I
IndexConverter (MGL::Text)
IndexedFontResource (MGL::Render)
InitializeDescriptor (MGL::Task)
Initializer (MGL::Win32)
InitializerDelegate (MGL)
InputBounds (MGL::Input)
InputScope (MGL::UI)
K
Keyboard (MGL::Input)
KeyboardDelegate (MGL::Input)
KeyboardServer (MGL::Input)
L
LineRenderer (MGL::Render::D3D11)
Locale (MGL::System)
LocaleInfo (MGL::System)
LocaleModuleInterface (MGL::System)
M
Matrix4x4 (MGL)
ModuleSet (MGL::System)
Mounter (MGL::File)
Mounter::MountProperty (MGL::File)
MountWork (MGL::File)
Mouse (MGL::Input)
MouseDelegate (MGL::Input)
MouseEventArgument (MGL::Input)
MouseServer (MGL::Input)
MouseState (MGL::Input)
N
Node (MGL::Task)
NodeList (MGL::Task)
NodeListElement (MGL::Task)
NodeSubList (MGL::Task)
Notifier (MGL::Event)
O
ObjectRenderer (MGL::Render::D3D11)
ObjectRenderer (MGL::Render)
P
PadDeviceInfo (MGL::Input)
PadState (MGL::Input)
Path (MGL::File)
PathView (MGL::File)
Player (MGL::Audio)
Q
StreamQueue::QueueBuffer (MGL::Audio)
R
Rectangle (MGL)
RectangleRenderer (MGL::Render::D3D11)
RegisterItem (MGL::Event)
RegisterList (MGL::Event)
Renderer (MGL::Audio)
Renderer2D (MGL::Render::D3D11)
Renderer2D (MGL::Render)
Renderer2DDelegate (MGL::Render)
RendererSet (MGL::Render)
RepeatSetting (MGL::Input)
ReportResults (MGL::Leaderboard)
RequestInfo (MGL::Savedata)
Result (MGL::Savedata)
ResultWrapper (MGL)
S
ScreenSize (MGL::System)
Server (MGL::Achievement)
Server (MGL::Leaderboard)
Server (MGL::Savedata)
ServerDelegate (MGL::Achievement)
ServerDelegate (MGL::Leaderboard)
ServerDelegate (MGL::Savedata)
SharedSingleton (MGL)
SingletonFinalizer (MGL)
Source (MGL::Audio)
SourceInstance (MGL::Audio)
SpriteRenderer (MGL::Render::D3D11)
StageSettings (MGL::Task)
StaticSingleton (MGL)
StreamQueue (MGL::Audio)
string (MGL::STL::Hash)
T
TemporaryData (MGL::Achievement)
TextStream (MGL::Text)
Texture (MGL::Render)
TextureGenerator (MGL::Render::D3D11)
TextureGenerator (MGL::Render)
TextureLoader (MGL::Render)
TextureResource (MGL::Render::D3D11)
TextureResource (MGL::Render)
TextureStorage (MGL::Render)
TextureWithBounds (MGL::Render)
Thread (MGL::Task)
ThreadListener (MGL::Task)
ThreadPool (MGL::Task)
ThrowingHandle (MGL::File)
ThrowingUtility (MGL::File)
Touch (MGL::Input)
TouchDelegate (MGL::Input)
TouchServer (MGL::Input)
TouchSettings (MGL::Input)
TouchState (MGL::Input)
TypedWidget (MGL::UI)
U
u16string (MGL::STL::Hash)
u32string (MGL::STL::Hash)
UniquePtrType (MGL::STL)
UniquePtrType< T[]> (MGL::STL)
UniquePtrType< T[n]> (MGL::STL)
Utility (MGL::File)
V
Vector2 (MGL)
Vector4 (MGL)
Voice (MGL::Audio)
VoiceStorage (MGL::Audio)
W
WaveLoader (MGL::Audio)
WaveStreamVoice (MGL::Audio)
WaveVoice (MGL::Audio)
WeakNode (MGL::Task)
WICTextureLoader (MGL::Render::D3D11)
Widget (MGL::UI)
Win32ApplicationModule (MGL::System)
Win32ChronoModule (MGL::System)
Win32DebugModule (MGL::System)
Win32Delegate (MGL::File)
Win32KeyboardDelegate (MGL::Input)
Win32LocaleModule (MGL::System)
Win32MouseDelegate (MGL::Input)
Win32WindowModule (MGL::System)
Win32Delegate::Win32Work (MGL::File)
Window (MGL::System)
Window (MGL::Win32)
WindowModuleInterface (MGL::System)
wstring (MGL::STL::Hash)
X
XAudio2Renderer (MGL::Audio)
XInputGamepadDelegate (MGL::Input)
XorShift (MGL::Random)