詳解ありクラスメンバの一覧です。各クラスメンバ詳解へのリンクがあります。
- i -
- icon : MGL::Win32::Window::Descriptor
- id : MGL::Event::RegisterItem
- identifier : MGL::Achievement::TemporaryData, MGL::Savedata::RequestInfo, MGL::Savedata::Result, MGL::UI::EventResult
- Identity() : MGL::Matrix4x4
- index : MGL::Savedata::RequestInfo, MGL::Text::FormatOptions
- IndexedFontResource() : MGL::Render::IndexedFontResource
- Initialize() : MGL::Achievement::Server, MGL::Achievement::ServerDelegate, MGL::ApplicationDelegate, MGL::Audio::Player, MGL::Audio::Renderer, MGL::Audio::XAudio2Renderer, MGL::Input::DirectInputGamepadDelegate, MGL::Input::GamepadDelegate, MGL::Input::KeyboardServer, MGL::Input::MouseServer, MGL::Input::TouchServer, MGL::Input::XInputGamepadDelegate, MGL::Leaderboard::Server, MGL::Leaderboard::ServerDelegate, MGL::Memory::Allocator, MGL::Memory::DefaultAllocator, MGL::Memory::FixedSizeAllocator, MGL::Render::AsciiFont, MGL::Render::D3D11::Device, MGL::Render::D3D11::LineRenderer, MGL::Render::D3D11::ObjectRenderer, MGL::Render::D3D11::RectangleRenderer, MGL::Render::D3D11::Renderer2D, MGL::Render::D3D11::SpriteRenderer, MGL::Render::Renderer2DDelegate, MGL::Render::RendererSet, MGL::Savedata::Server, MGL::SingletonFinalizer, MGL::System::DefaultLocaleModule, MGL::System::LocaleModuleInterface, MGL::System::ModuleSet, MGL::System::Win32LocaleModule, MGL::Task::NodeList, MGL::Task::ThreadPool, MGL::Win32::Window
- Initializer() : MGL::Win32::Initializer
- InputBounds() : MGL::Input::InputBounds
- InputScope() : MGL::UI::InputScope
- intValue : MGL::Achievement::AchievementData, MGL::Achievement::TemporaryData
- IsAchieved() : MGL::Achievement::Server
- isAchieved : MGL::Achievement::AchievementData, MGL::Achievement::TemporaryData
- IsActive() : MGL::Audio::Fade
- isActive : MGL::Audio::StreamQueue::QueueBuffer
- IsARepeat() : MGL::Input::Gamepad, MGL::Input::Keyboard, MGL::Input::KeyboardServer, MGL::Input::PadState
- IsAttached() : MGL::Audio::Source
- IsAutoStop() : MGL::Audio::Fade
- IsAvailable() : MGL::Input::Keyboard, MGL::Input::KeyboardServer, MGL::Input::Mouse, MGL::Input::MouseServer, MGL::Input::Touch, MGL::Input::TouchServer, MGL::System::DefaultWindowModule, MGL::System::Win32WindowModule, MGL::System::WindowModuleInterface, MGL::Task::ThreadPool
- isAvailable : MGL::System::ScreenSize
- IsAvailableClipboard() : MGL::System::Application, MGL::System::ApplicationModuleInterface, MGL::System::DefaultApplicationModule, MGL::System::Win32ApplicationModule
- IsAvailableQuit() : MGL::System::Application, MGL::System::ApplicationModuleInterface, MGL::System::DefaultApplicationModule, MGL::System::Win32ApplicationModule
- IsAvailableTickTimer() : MGL::System::Chrono, MGL::System::ChronoModuleInterface, MGL::System::DefaultChronoModule, MGL::System::Win32ChronoModule
- IsCaffeinated() : MGL::System::Application, MGL::System::ApplicationModuleInterface, MGL::System::DefaultApplicationModule, MGL::System::Win32ApplicationModule
- IsConnecting() : MGL::Input::Keyboard, MGL::Input::KeyboardDelegate, MGL::Input::KeyboardServer, MGL::Input::Mouse, MGL::Input::MouseDelegate, MGL::Input::MouseServer, MGL::Input::Win32KeyboardDelegate, MGL::Input::Win32MouseDelegate
- IsDigit() : MGL::Text::Character
- IsEmpty() : MGL::File::Path, MGL::File::PathView
- IsEnabled() : MGL::Input::Gamepad, MGL::Input::PadState, MGL::Input::Touch, MGL::Render::Font, MGL::Render::FontResource
- isEnabled : MGL::Input::TouchState
- IsEnabledAsynchronous() : MGL::Task::Node
- IsEnabledBarrier() : MGL::Task::Node
- IsEnabledScissor() : MGL::Render::D3D11::Renderer2D, MGL::Render::Renderer2DDelegate
- IsEnclosed() : MGL::Rectangle, MGL::UI::InputScope
- IsEOF() : MGL::File::Delegate, MGL::File::Handle, MGL::File::ThrowingHandle, MGL::File::Win32Delegate
- IsFading() : MGL::Audio::Source, MGL::Audio::SourceInstance
- IsFile() : MGL::Leaderboard::ClipData
- IsFinished() : MGL::Audio::WaveLoader
- isFirst : MGL::Leaderboard::FetchResults
- IsFocused() : MGL::System::DefaultWindowModule, MGL::System::Win32WindowModule, MGL::System::Window, MGL::System::WindowModuleInterface
- IsFull() : MGL::Render::D3D11::LineRenderer, MGL::Render::D3D11::RectangleRenderer, MGL::Render::D3D11::SpriteRenderer
- IsFullscreen() : MGL::Render::D3D11::Device, MGL::System::DefaultWindowModule, MGL::System::Win32WindowModule, MGL::System::Window, MGL::System::WindowModuleInterface
- IsHorizontalFlip() : MGL::Render::DrawOption2D
- IsInitialized() : MGL::Achievement::ServerDelegate, MGL::Memory::Allocator, MGL::Memory::DefaultAllocator
- isInterleaved : MGL::Audio::DataFormat
- isLast : MGL::Leaderboard::FetchResults
- IsLoading() : MGL::Render::Texture, MGL::Render::TextureResource, MGL::Savedata::Server
- IsLoop() : MGL::Audio::Voice, MGL::Audio::WaveStreamVoice, MGL::Audio::WaveVoice
- isLoop : MGL::UI::EventMoveLink
- IsManagedSystemNativeFile() : MGL::File::Delegate, MGL::File::Win32Delegate
- IsMemoryData() : MGL::Leaderboard::ClipData
- IsMounted() : MGL::File::Mounter, MGL::File::ThrowingUtility, MGL::File::Utility
- IsNewLine() : MGL::Text::Character
- IsNull() : MGL::Text::Character
- IsOpen() : MGL::Audio::WaveLoader, MGL::File::AccessWork, MGL::File::Handle, MGL::File::ThrowingHandle
- IsOverflowed() : MGL::ByteStream
- IsPaused() : MGL::Audio::Source, MGL::Audio::SourceInstance
- IsPlaying() : MGL::Audio::Source, MGL::Audio::SourceInstance
- IsPortraitMode() : MGL::Input::PadState
- IsPressing() : MGL::Input::Gamepad, MGL::Input::Keyboard, MGL::Input::KeyboardServer, MGL::Input::Mouse, MGL::Input::MouseServer, MGL::Input::PadState
- IsPressingAny() : MGL::Input::Gamepad, MGL::Input::Mouse, MGL::Input::MouseServer, MGL::Input::PadState
- IsProcessing() : MGL::Achievement::Server, MGL::Achievement::ServerDelegate, MGL::Leaderboard::Server, MGL::Leaderboard::ServerDelegate, MGL::Savedata::Server
- IsReadable() : MGL::File::AccessWork
- IsReady() : MGL::Savedata::Server
- IsReleased() : MGL::Input::Gamepad, MGL::Input::Keyboard, MGL::Input::KeyboardServer, MGL::Input::Mouse, MGL::Input::MouseServer, MGL::Input::PadState
- IsRenderTarget() : MGL::Render::D3D11::TextureResource, MGL::Render::TextureResource
- IsRequestedKill() : MGL::Task::Node
- IsResident() : MGL::Task::Node
- IsSaving() : MGL::Savedata::Server
- IsSpace() : MGL::Text::Character
- IsSucceeded() : MGL::ResultWrapper< ErrorType, noErrorValue, defaultErrorValue >, MGL::Savedata::Server
- isSucceeded : MGL::Leaderboard::FetchResults, MGL::Leaderboard::ReportResults
- IsSystemNativeFile() : MGL::File::ThrowingUtility, MGL::File::Utility
- IsTerminated() : MGL::Text::TextStream
- IsTouchedFirst() : MGL::Input::Touch
- IsTriggered() : MGL::Input::Gamepad, MGL::Input::Keyboard, MGL::Input::KeyboardServer, MGL::Input::Mouse, MGL::Input::MouseServer, MGL::Input::PadState
- isUpdated : MGL::Achievement::AchievementData
- IsUsing() : MGL::Input::PadState
- IsValid() : MGL::Event::Handle, MGL::Input::InputBounds, MGL::Render::AsciiFont, MGL::Render::D3D11::TextureResource, MGL::Render::Font, MGL::Render::FontResource, MGL::Render::IndexedFontResource, MGL::Render::Texture, MGL::Render::TextureResource, MGL::Task::WeakNode, MGL::Text::Character, MGL::UI::InputScope, MGL::Win32::ComUsing
- isValid : MGL::Text::FormatOptions
- IsVerticalFlip() : MGL::Render::DrawOption2D
- IsVisible() : MGL::UI::Widget
- IsWritable() : MGL::File::AccessWork, MGL::File::Delegate, MGL::File::Win32Delegate
- IsZero() : MGL::Vector2