詳解ありクラスメンバの一覧です。各クラスメンバ詳解へのリンクがあります。
- c -
- Caffeinate() : MGL::System::Application, MGL::System::ApplicationModuleInterface, MGL::System::DefaultApplicationModule, MGL::System::Win32ApplicationModule
- callback : MGL::Event::RegisterItem
- callbackArg : MGL::Event::RegisterItem
- Cancel() : MGL::Audio::Fade
- CanInitialize() : MGL::Render::D3D11::Renderer2D, MGL::Render::Renderer2DDelegate
- CanInitializeRenderer() : MGL::Render::RendererSet
- channelCount : MGL::Audio::DataFormat, MGL::Audio::StreamQueue::QueueBuffer, MGL::Audio::WaveLoader::Format
- Character() : MGL::Text::Character
- Chrono() : MGL::System::Chrono
- ChunkRegister() : MGL::Savedata::ChunkRegister
- className : MGL::Win32::Window::Descriptor
- Clear() : MGL::Achievement::Server, MGL::Achievement::ServerDelegate, MGL::ByteStream, MGL::EnumBitFlags< EnumType, FlagType >, MGL::File::Path, MGL::Render::D3D11::Renderer2D, MGL::Render::Renderer2D, MGL::Render::Renderer2DDelegate
- ClearLimits() : MGL::Render::Font
- ClearRenderTarget() : MGL::Render::D3D11::Device
- ClearTable() : MGL::UI::DefaultEventDelegate
- ClearTargets() : MGL::UI::EventContext
- ClearType : MGL::ByteStream
- ClipData() : MGL::Leaderboard::ClipData
- clipID : MGL::Leaderboard::EntryData
- Close() : MGL::Audio::WaveLoader, MGL::File::AccessWork, MGL::File::Delegate, MGL::File::Handle, MGL::File::ThrowingHandle, MGL::File::Win32Delegate
- code : MGL::Render::FontGlyph
- Color() : MGL::Color
- color : MGL::Render::D3D11::LineRenderer::Attribute, MGL::Render::D3D11::RectangleRenderer::Attribute, MGL::Render::D3D11::SpriteRenderer::Attribute
- Color32() : MGL::Color32
- column : MGL::Matrix4x4
- CommonApplicationModule() : MGL::System::CommonApplicationModule
- ComUsing() : MGL::Win32::ComUsing
- Concat() : MGL::File::Path, MGL::File::PathView
- Copy() : MGL::File::ThrowingUtility, MGL::File::Utility
- Create() : MGL::Render::D3D11::TextureResource, MGL::Render::Font, MGL::Render::Texture, MGL::Render::TextureResource, MGL::Render::TextureStorage, MGL::Task::Thread
- CreateInstance() : MGL::SharedSingleton< T, Args >, MGL::StaticSingleton< T, Args >
- CreateRenderTarget() : MGL::Render::D3D11::TextureResource, MGL::Render::Texture, MGL::Render::TextureResource, MGL::Render::TextureStorage
- Cross() : MGL::Vector2