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- Abort() : MGL::System::DebugModuleInterface, MGL::System::DefaultDebugModule, MGL::System::Win32DebugModule
- AccessWork() : MGL::File::AccessWork
- AchievementData() : MGL::Achievement::AchievementData
- ActivateEventContext() : MGL::UI::Widget
- ActivateStandbyTask() : MGL::Task::NodeSubList
- Add() : MGL::Audio::VoiceStorage, MGL::Render::D3D11::LineRenderer, MGL::Render::D3D11::RectangleRenderer, MGL::Render::D3D11::SpriteRenderer, MGL::Render::FontStorage, MGL::Task::NodeList
- AddBuffer() : MGL::Audio::StreamQueue
- AddChild() : MGL::UI::Widget
- AddChunk() : MGL::Savedata::Server
- AddDelegate() : MGL::File::Mounter, MGL::File::ThrowingUtility, MGL::File::Utility, MGL::Input::GamepadServer
- AddNodeListElement() : MGL::Task::NodeSubList
- AddStorage() : MGL::Render::Font
- AddTarget() : MGL::UI::EventContext
- AdjustPosition() : MGL::Alignment
- AdjustRectangle() : MGL::Alignment
- Alert() : MGL::System::DefaultWindowModule, MGL::System::Win32WindowModule, MGL::System::Window, MGL::System::WindowModuleInterface
- Alignment() : MGL::Alignment
- Allocate() : MGL::Memory::Allocator, MGL::Memory::DefaultAllocator, MGL::Memory::FixedSizeAllocator
- Append() : MGL::File::Path, MGL::File::PathView
- Application() : MGL::System::Application
- ApplicationDelegate() : MGL::ApplicationDelegate
- ApplyLeftStickToDPad() : MGL::Input::PadState
- AsciiFont() : MGL::Render::AsciiFont
- at() : MGL::Text::CharacterArray
- Attach() : MGL::Audio::Source