詳解ありクラスメンバの一覧です。各クラスメンバ詳解へのリンクがあります。
- d -
- data : MGL::Audio::StreamQueue::QueueBuffer
- dataSize : MGL::Audio::StreamQueue::QueueBuffer
- DataType : MGL::Leaderboard::ClipData
- DateTime() : MGL::System::DateTime
- day : MGL::System::DateTime
- DaysToSeconds() : MGL::System::Chrono
- Deallocate() : MGL::Memory::Allocator, MGL::Memory::DefaultAllocator, MGL::Memory::FixedSizeAllocator
- deallocator : MGL::Memory::DefaultAllocator::Configuration
- decimalSeparator : MGL::System::LocaleInfo
- DecodeFunction : MGL::Render::D3D11::WICTextureLoader
- DefaultAllocator() : MGL::Memory::DefaultAllocator
- DefaultApplicationModule() : MGL::System::DefaultApplicationModule
- DefaultDebugModule() : MGL::System::DefaultDebugModule
- DefaultLocaleModule() : MGL::System::DefaultLocaleModule
- DefaultTaskNode() : MGL::Task::DefaultTaskNode< TaskIDType, EventIDType >
- delegate : MGL::File::Mounter::MountProperty
- deltaMove : MGL::Input::MouseEventArgument, MGL::Input::MouseState, MGL::Input::TouchState
- deltaWheel : MGL::Input::MouseState
- Destroy() : MGL::Render::D3D11::TextureResource, MGL::Render::Texture, MGL::Render::TextureResource, MGL::Render::TextureStorage
- DestroyInstance() : MGL::SharedSingleton< T, Args >, MGL::StaticSingleton< T, Args >
- Detach() : MGL::Audio::Source
- Device() : MGL::Render::D3D11::Device
- deviceID : MGL::Input::TouchState
- DidInitializeFileSystem() : MGL::InitializerDelegate, MGL::Win32::Initializer
- DidInitializeGamepadServer() : MGL::InitializerDelegate, MGL::Win32::Initializer
- DirectInputGamepadDelegate() : MGL::Input::DirectInputGamepadDelegate
- Distance() : MGL::Vector2
- Dot() : MGL::Vector2
- down : MGL::UI::EventMoveTable
- DownloadClipData() : MGL::Leaderboard::Server, MGL::Leaderboard::ServerDelegate
- DrawLine() : MGL::Render::D3D11::Renderer2D, MGL::Render::Renderer2D, MGL::Render::Renderer2DDelegate
- DrawOption2D() : MGL::Render::DrawOption2D
- DrawRectangle() : MGL::Render::D3D11::Renderer2D, MGL::Render::Renderer2D, MGL::Render::Renderer2DDelegate
- DrawSprite() : MGL::Render::D3D11::Renderer2D, MGL::Render::Renderer2D, MGL::Render::Renderer2DDelegate
- DynamicBuffer() : MGL::Render::D3D11::Device::DynamicBuffer