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- r -
- Read() : MGL::ByteStream, MGL::File::Delegate, MGL::File::Handle, MGL::File::ThrowingHandle, MGL::File::Win32Delegate, MGL::Text::TextStream
- ReadBool() : MGL::ByteStream
- ReadLine() : MGL::Text::TextStream
- Rectangle() : MGL::Rectangle
- RectangleRenderer() : MGL::Render::D3D11::RectangleRenderer
- Register() : MGL::Event::Notifier, MGL::Event::RegisterList, MGL::Savedata::ChunkRegister, MGL::SingletonFinalizer
- RegisterList() : MGL::Event::RegisterList
- RegisterLoader() : MGL::Render::Texture, MGL::Render::TextureStorage
- Remount() : MGL::File::ThrowingUtility, MGL::File::Utility
- Remove() : MGL::Audio::SourceInstance, MGL::Audio::VoiceStorage, MGL::File::Delegate, MGL::File::ThrowingUtility, MGL::File::Utility, MGL::File::Win32Delegate, MGL::Render::Font, MGL::Render::FontStorage, MGL::Task::NodeSubList
- RemoveChild() : MGL::UI::Widget
- RemoveChunk() : MGL::Savedata::Server
- RemoveDelegate() : MGL::File::Mounter, MGL::File::ThrowingUtility, MGL::File::Utility
- RemoveRequests() : MGL::Audio::Voice
- Render() : MGL::UI::Widget
- Renderer() : MGL::Audio::Renderer
- Renderer2D() : MGL::Render::D3D11::Renderer2D, MGL::Render::Renderer2D
- RendererSet() : MGL::Render::RendererSet
- RepeatSetting() : MGL::Input::RepeatSetting
- ReportRequests() : MGL::Achievement::ServerDelegate
- ReportScore() : MGL::Leaderboard::Server, MGL::Leaderboard::ServerDelegate
- RequestInfo() : MGL::Savedata::RequestInfo
- RequestsActivate() : MGL::Input::PadState
- RequestsDeactivate() : MGL::Input::PadState
- RequestsFreePadState() : MGL::Input::GamepadServer
- Reset() : MGL::Audio::StreamQueue, MGL::Render::DrawOption2D
- ResetRenderTarget() : MGL::Render::Renderer2D
- Resize() : MGL::System::DefaultWindowModule, MGL::System::Win32WindowModule, MGL::System::Window, MGL::System::WindowModuleInterface, MGL::Win32::Window
- ResizeClientBuffer() : MGL::Render::D3D11::Device
- Result() : MGL::Savedata::Result
- ResultWrapper() : MGL::ResultWrapper< ErrorType, noErrorValue, defaultErrorValue >
- Resume() : MGL::Audio::Source
- ReturnPadState() : MGL::Input::GamepadServer
- Rotate() : MGL::Vector2