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- c -
- Caffeinate() : MGL::System::Application, MGL::System::ApplicationModuleInterface, MGL::System::DefaultApplicationModule, MGL::System::Win32ApplicationModule
- Cancel() : MGL::Audio::Fade
- CanInitialize() : MGL::Render::D3D11::Renderer2D, MGL::Render::Renderer2DDelegate
- CanInitializeRenderer() : MGL::Render::RendererSet
- Character() : MGL::Text::Character
- Chrono() : MGL::System::Chrono
- ChunkRegister() : MGL::Savedata::ChunkRegister
- Clear() : MGL::Achievement::Server, MGL::Achievement::ServerDelegate, MGL::ByteStream, MGL::EnumBitFlags< EnumType, FlagType >, MGL::File::Path, MGL::Render::D3D11::Renderer2D, MGL::Render::Renderer2D, MGL::Render::Renderer2DDelegate
- ClearLimits() : MGL::Render::Font
- ClearRenderTarget() : MGL::Render::D3D11::Device
- ClearTable() : MGL::UI::DefaultEventDelegate
- ClearTargets() : MGL::UI::EventContext
- ClipData() : MGL::Leaderboard::ClipData
- Close() : MGL::Audio::WaveLoader, MGL::File::AccessWork, MGL::File::Delegate, MGL::File::Handle, MGL::File::ThrowingHandle, MGL::File::Win32Delegate
- Color() : MGL::Color
- Color32() : MGL::Color32
- CommonApplicationModule() : MGL::System::CommonApplicationModule
- ComUsing() : MGL::Win32::ComUsing
- Concat() : MGL::File::Path, MGL::File::PathView
- Copy() : MGL::File::ThrowingUtility, MGL::File::Utility
- Create() : MGL::Render::D3D11::TextureResource, MGL::Render::Font, MGL::Render::Texture, MGL::Render::TextureResource, MGL::Render::TextureStorage, MGL::Task::Thread
- CreateInstance() : MGL::SharedSingleton< T, Args >, MGL::StaticSingleton< T, Args >
- CreateRenderTarget() : MGL::Render::D3D11::TextureResource, MGL::Render::Texture, MGL::Render::TextureResource, MGL::Render::TextureStorage
- Cross() : MGL::Vector2