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- OnCompleted() : MGL::Task::ThreadListener, MGL::Task::ThreadPool
- OnEvent() : MGL::Task::DefaultTaskNode< TaskIDType, EventIDType >
- OnExecute() : MGL::Task::Node
- OnExit() : MGL::ApplicationDelegate
- OnFrameUpdate() : MGL::ApplicationDelegate
- OnInitialize() : MGL::ApplicationDelegate, MGL::Savedata::ServerDelegate, MGL::Task::Node
- OnLoading() : MGL::Savedata::Chunk
- OnNotifiedEvent() : MGL::UI::Widget
- OnPostAccess() : MGL::Savedata::ServerDelegate
- OnPreAccess() : MGL::Savedata::ServerDelegate
- OnReceiveTaskEvent() : MGL::Task::Node
- OnReceiveUIEvent() : MGL::UI::EventListener
- OnRender() : MGL::Task::DefaultTaskNode< TaskIDType, EventIDType >, MGL::UI::Widget
- OnSaving() : MGL::Savedata::Chunk
- OnUpdate() : MGL::Task::DefaultTaskNode< TaskIDType, EventIDType >, MGL::UI::Widget
- OnUpdateUIEvent() : MGL::UI::DefaultEventDelegate, MGL::UI::EventDelegate
- OnUpdateUserInput() : MGL::UI::DefaultEventDelegate
- Open() : MGL::Audio::WaveLoader, MGL::File::Delegate, MGL::File::Handle, MGL::File::ThrowingHandle, MGL::File::Win32Delegate
- operator bool() : MGL::EnumBitFlags< EnumType, FlagType >, MGL::Input::Gamepad, MGL::Input::Touch, MGL::Render::Font, MGL::Render::Texture, MGL::Savedata::Result, MGL::Task::WeakNode, MGL::UI::EventMoveLink
- operator Color() : MGL::Color32
- operator const char *() : MGL::File::Path, MGL::File::PathView
- operator DrawOption2D() : MGL::Render::FontOption
- operator!() : MGL::EnumBitFlags< EnumType, FlagType >, MGL::Input::Gamepad, MGL::Input::Touch, MGL::Render::Font, MGL::Render::Texture, MGL::Savedata::Result, MGL::Task::WeakNode
- operator!=() : MGL::EnumBitFlags< EnumType, FlagType >, MGL::Input::PadState, MGL::ResultWrapper< ErrorType, noErrorValue, defaultErrorValue >
- operator&() : MGL::EnumBitFlags< EnumType, FlagType >
- operator&=() : MGL::EnumBitFlags< EnumType, FlagType >
- operator*=() : MGL::Vector2
- operator+=() : MGL::File::Path, MGL::File::PathView, MGL::Vector2
- operator-=() : MGL::Vector2
- operator/=() : MGL::File::Path, MGL::File::PathView, MGL::Vector2
- operator=() : MGL::Audio::Source, MGL::Event::Handle, MGL::File::Handle, MGL::File::ThrowingHandle, MGL::ResultWrapper< ErrorType, noErrorValue, defaultErrorValue >
- operator==() : MGL::EnumBitFlags< EnumType, FlagType >, MGL::Input::PadState, MGL::ResultWrapper< ErrorType, noErrorValue, defaultErrorValue >
- operator[]() : MGL::Text::CharacterArray
- operator^() : MGL::EnumBitFlags< EnumType, FlagType >
- operator^=() : MGL::EnumBitFlags< EnumType, FlagType >
- operator|() : MGL::EnumBitFlags< EnumType, FlagType >
- operator|=() : MGL::EnumBitFlags< EnumType, FlagType >
- operator~() : MGL::EnumBitFlags< EnumType, FlagType >