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    MGL(Win32)
    
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MGL Win32用イニシャライザクラス [詳解]
#include <mgl/initialize/mgl_initializer_win32.h>#include <mgl/render/d3d11/mgl_d3d11_defs.h>#include <mgl/render/d3d11/mgl_d3d11_renderer_2d.h>#include <mgl/render/d3d11/mgl_d3d11_texture_generator.h>#include <mgl/render/d3d11/mgl_d3d11_wic_texture_loader.h>#include <mgl/render/mgl_render.h>#include <mgl/audio/renderer/mgl_audio_renderer_xaudio2.h>#include <mgl/file/delegate/mgl_file_delegate_win32.h>#include <mgl/file/mgl_file.h>#include <mgl/input/keyboard/mgl_keyboard_delegate_win32.h>#include <mgl/input/mouse/mgl_mouse_delegate_win32.h>#include <mgl/input/gamepad/mgl_gamepad_delegate_xinput.h>#include <mgl/input/gamepad/mgl_gamepad_delegate_directinput.h>#include <mgl/input/gamepad/mgl_gamepad_server.h>#include <mgl/system/application/mgl_application_module_win32.h>#include <mgl/system/chrono/mgl_chrono_module_win32.h>#include <mgl/system/debug/mgl_debug_module_win32.h>#include <mgl/system/locale/mgl_locale_module_win32.h>#include <mgl/system/window/mgl_window_module_win32.h>#include <mgl/text/mgl_text_converter.h>#include <Windows.h>#include <cstdlib>MGL Win32用イニシャライザクラス