11#ifndef INCGUARD_MGL_D3D11_RENDERER_2D_H_1614581032 
   12#define INCGUARD_MGL_D3D11_RENDERER_2D_H_1614581032 
   15#if defined(MGL_RENDERER_ENABLE_D3D11) 
   27namespace MGL::Render::D3D11
 
   49    void Flush() noexcept override;
 
   50    void Clear(const 
Color &color) noexcept override;
 
   69    bool InitializeRasterizerState() noexcept;
 
   70    bool InitializeBlendState() noexcept;
 
   73    [[nodiscard]] ID3D11Buffer *GetOrthogonalMatrixBuffer() const noexcept;
 
   75    void ChangeObjectRenderer(
ObjectRenderer *objectRenderer) noexcept;
 
   77    static 
void ApplyAnchor(
float *offset, const 
Vector2 &size, const 
DrawOption2D &option) noexcept;
 
   79    CComPtr<ID3D11RasterizerState>  _mainRasterizerState;
 
   80    CComPtr<ID3D11RasterizerState>  _clippedRasterizerState;
 
   81    CComPtr<ID3D11BlendState>       _blendState;
 
   83    bool        _isEnabledScissor;
 
 
Direct3D11用ラインレンダラ
Definition mgl_d3d11_line_renderer.h:29
 
Direct3D11用オブジェクトレンダラ基底クラス
Definition mgl_d3d11_object_renderer.h:23
 
Direct3D11用矩形レンダラ
Definition mgl_d3d11_rectangle_renderer.h:27
 
MGL Direct3D11 2Dレンダラ
Definition mgl_d3d11_renderer_2d.h:31
 
RendererType GetRendererType() const noexcept override
レンダラタイプを取得
Definition mgl_d3d11_renderer_2d.h:41
 
void Flush() noexcept override
描画の実行
Definition mgl_d3d11_renderer_2d.cc:106
 
void DrawSprite(const Vector2 &position, SharedTextureResource textureResource, const Rectangle &sourceRectangle, const DrawOption2D &option) noexcept override
スプライトの描画
Definition mgl_d3d11_renderer_2d.cc:199
 
void Clear(const Color &color) noexcept override
描画領域のクリア
Definition mgl_d3d11_renderer_2d.cc:118
 
SharedTextureResource GetMainRenderTarget() const noexcept override
メインレンダーターゲットを取得
Definition mgl_d3d11_renderer_2d.cc:338
 
void SetScissor(bool isEnabled, const Rectangle &rectangle) noexcept override
シザーを設定
Definition mgl_d3d11_renderer_2d.cc:351
 
bool IsEnabledScissor() const noexcept override
シザーが有効かどうかを取得
Definition mgl_d3d11_renderer_2d.cc:404
 
SharedTextureResource GetRenderTarget() const noexcept override
現在のレンダーターゲットを取得
Definition mgl_d3d11_renderer_2d.cc:326
 
void DrawLine(const Vector2 &start, const Vector2 &end, const Color &color) noexcept override
ラインの描画
Definition mgl_d3d11_renderer_2d.cc:132
 
bool CanInitialize() const noexcept override
レンダラが初期化可能な状態かを取得
Definition mgl_d3d11_renderer_2d.cc:43
 
bool SetRenderTarget(SharedTextureResource renderTarget) noexcept override
レンダーターゲットの設定
Definition mgl_d3d11_renderer_2d.cc:286
 
Renderer2D() noexcept
コンストラクタ
Definition mgl_d3d11_renderer_2d.cc:24
 
void DrawRectangle(const Rectangle &rectangle, const Color &color, const DrawOption2D &option) noexcept override
矩形の描画
Definition mgl_d3d11_renderer_2d.cc:149
 
bool Initialize() noexcept override
初期化処理
Definition mgl_d3d11_renderer_2d.cc:56
 
Rectangle GetScissorRectangle() const noexcept override
シザー矩形を取得
Definition mgl_d3d11_renderer_2d.cc:416
 
Direct3D11用スプライトレンダラ
Definition mgl_d3d11_sprite_renderer.h:28
 
2D描画オプション
Definition mgl_draw_option_2d.h:23
 
MGL 2Dレンダラデリゲート
Definition mgl_renderer_2d_delegate.h:25
 
constexpr auto kRendererTypeDirect3D11
Direct3D11用のレンダラタイプを表す値
Definition mgl_d3d11_defs.h:19
 
RendererType
レンダラタイプの型
Definition mgl_render_types.h:21
 
std::shared_ptr< MGL::Render::TextureResource > SharedTextureResource
共有するテクスチャリソースの型
Definition mgl_texture_resource.h:145
 
色情報
Definition mgl_color.h:22
 
矩形
Definition mgl_rectangle.h:20
 
2Dベクトル
Definition mgl_vector2.h:23