11#ifndef INCGUARD_MGL_GAMEPAD_DELEGATE_IOKIT_HID_H_1610181163 
   12#define INCGUARD_MGL_GAMEPAD_DELEGATE_IOKIT_HID_H_1610181163 
   15#if defined(MGL_GAMEPAD_DELEGATE_ENABLE_IOKIT_HID) 
   19#include <IOKit/hid/IOHIDManager.h> 
   29class IOKitHIDGamepadDelegate : 
public GamepadDelegate
 
   32    IOKitHIDGamepadDelegate(GamepadServer &server) 
noexcept;
 
   33    ~IOKitHIDGamepadDelegate() noexcept;
 
   35    bool Initialize() noexcept override;
 
   36    void UpdateState() noexcept override;
 
   42        STL::unique_ptr<IOKitHID::GamepadDriver> driver;
 
   43        IOHIDDeviceRef device;
 
   52    static void CallbackDeviceMatching(
void *inContext, IOReturn inResult, 
void *inSender, IOHIDDeviceRef inIOHIDDeviceRef) 
noexcept;
 
   53    static void CallbackDeviceRemoval(
void *inContext, IOReturn inResult, 
void *inSender, IOHIDDeviceRef inIOHIDDeviceRef) 
noexcept;
 
   55    bool AddDevice(IOHIDDeviceRef device) 
noexcept;
 
   56    void RemoveDevice(IOHIDDeviceRef device) 
noexcept;
 
   58    bool GetDevicePropertyValue(int32_t &value, 
const IOHIDDeviceRef device, 
const CFStringRef key) 
const noexcept;
 
   59    bool GetDevicePropertyString(STL::string &
string, 
const IOHIDDeviceRef device, 
const CFStringRef key) 
const noexcept;
 
   61    IOHIDManagerRef _hidManager;
 
   64    STL::list<STL::unique_ptr<IOKitHIDState>> _hidStateList;
 
PadPriority
パッドのプライオリティ
Definition mgl_gamepad_defs.h:192