MGL(Win32)
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include
mgl
input
touch
mgl_touch_delegate.h
[詳解]
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// SPDX-License-Identifier: Zlib
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/* ------------------------------------------------------------------------- */
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/* ------------------------------------------------------------------------- */
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#ifndef INCGUARD_MGL_TOUCH_DELEGATE_H_1613413492
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#define INCGUARD_MGL_TOUCH_DELEGATE_H_1613413492
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#include <
mgl/input/touch/mgl_touch_state.h
>
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namespace
MGL::Input
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{
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class
TouchDelegate
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{
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public
:
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virtual
~TouchDelegate
()
noexcept
=
default
;
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/* ------------------------------------------------------------------------- */
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/* ------------------------------------------------------------------------- */
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virtual
void
UpdateState
(
TouchStateArray
&stateArray)
noexcept
= 0;
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};
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}
// namespace MGL::Input
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#endif
// INCGUARD_MGL_TOUCH_DELEGATE_H_1613413492
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// vim: et ts=4 sw=4 sts=4
MGL::Input::TouchDelegate
タッチ入力デリゲート基底クラス
Definition
mgl_touch_delegate.h:20
MGL::Input::TouchDelegate::UpdateState
virtual void UpdateState(TouchStateArray &stateArray) noexcept=0
タッチ入力状態の更新処理
mgl_touch_state.h
MGL タッチ状態入力定義
MGL::Input::TouchStateArray
std::array< TouchState, kMultiTouchCount > TouchStateArray
タッチステートの配列
Definition
mgl_touch_state.h:100
構築:
1.12.0