MGL(Win32)
|
継承メンバを含む MGL::Task::Node の全メンバ一覧です。
GetBarrierIdentifier() const noexcept | MGL::Task::Node | inline |
GetIdentifier() const noexcept | MGL::Task::Node | inline |
GetResideLevel() const noexcept | MGL::Task::Node | inline |
IsEnabledAsynchronous() const noexcept | MGL::Task::Node | inline |
IsEnabledBarrier() const noexcept | MGL::Task::Node | inline |
IsRequestedKill() const noexcept | MGL::Task::Node | inline |
IsResident() const noexcept | MGL::Task::Node | inline |
Kill() noexcept | MGL::Task::Node | inline |
Node(Identifier identifier) noexcept | MGL::Task::Node | inline |
NotifyEvent(EventIDType event, void *argument) noexcept | MGL::Task::Node | inline |
OnExecute(ExecuteStage stage) noexcept=0 | MGL::Task::Node | pure virtual |
OnInitialize() noexcept | MGL::Task::Node | inlinevirtual |
OnReceiveTaskEvent(EventIdentifier eventID, void *argument) noexcept | MGL::Task::Node | inlineprotectedvirtual |
SetAsynchronous(bool isEnabled, TaskIDType barrierIdentifier=TaskIDType()) noexcept | MGL::Task::Node | inline |
SetResideLevel(ResideLevel resideLevel) noexcept | MGL::Task::Node | inline |
~Node()=default (定義場所: MGL::Task::Node) | MGL::Task::Node | virtual |