MGL(Win32)
|
継承メンバを含む MGL::Savedata::Server の全メンバ一覧です。
AddChunk(DataIdentifier identifier, Chunk *chunk) noexcept | MGL::Savedata::Server | |
CreateInstance(Args... args) noexcept | MGL::SharedSingleton< Server > | inlinestatic |
DestroyInstance() noexcept | MGL::SharedSingleton< Server > | inlinestatic |
GetInstance() noexcept | MGL::SharedSingleton< Server > | inlinestatic |
GetInstanceRef() noexcept | MGL::Savedata::Server | static |
GetLastResults() const noexcept | MGL::Savedata::Server | inline |
HasInstance() noexcept | MGL::SharedSingleton< Server > | inlinestatic |
Initialize(STL::unique_ptr< ServerDelegate > &delegate) noexcept | MGL::Savedata::Server | |
IsLoading() const noexcept | MGL::Savedata::Server | inline |
IsProcessing() const noexcept | MGL::Savedata::Server | inline |
IsReady() const noexcept | MGL::Savedata::Server | inline |
IsSaving() const noexcept | MGL::Savedata::Server | inline |
IsSucceeded() const noexcept | MGL::Savedata::Server | inline |
LoadRequest(const STL::vector< RequestInfo > &requests, bool async, bool haltOnError, bool errorOnFileNotExist) noexcept | MGL::Savedata::Server | |
RemoveChunk(DataIdentifier identifier, Chunk *chunk) noexcept | MGL::Savedata::Server | |
SaveRequest(const STL::vector< RequestInfo > &requests, bool async, bool haltOnError) noexcept | MGL::Savedata::Server | |
Server() noexcept | MGL::Savedata::Server | |
Wait() noexcept | MGL::Savedata::Server | inline |