MGL(Win32)
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MGL::Savedata::Server メンバ一覧

継承メンバを含む MGL::Savedata::Server の全メンバ一覧です。

AddChunk(DataIdentifier identifier, Chunk *chunk) noexceptMGL::Savedata::Server
CreateInstance(Args... args) noexceptMGL::SharedSingleton< Server >inlinestatic
DestroyInstance() noexceptMGL::SharedSingleton< Server >inlinestatic
GetInstance() noexceptMGL::SharedSingleton< Server >inlinestatic
GetInstanceRef() noexceptMGL::Savedata::Serverstatic
GetLastResults() const noexceptMGL::Savedata::Serverinline
HasInstance() noexceptMGL::SharedSingleton< Server >inlinestatic
Initialize(STL::unique_ptr< ServerDelegate > &delegate) noexceptMGL::Savedata::Server
IsLoading() const noexceptMGL::Savedata::Serverinline
IsProcessing() const noexceptMGL::Savedata::Serverinline
IsReady() const noexceptMGL::Savedata::Serverinline
IsSaving() const noexceptMGL::Savedata::Serverinline
IsSucceeded() const noexceptMGL::Savedata::Serverinline
LoadRequest(const STL::vector< RequestInfo > &requests, bool async, bool haltOnError, bool errorOnFileNotExist) noexceptMGL::Savedata::Server
RemoveChunk(DataIdentifier identifier, Chunk *chunk) noexceptMGL::Savedata::Server
SaveRequest(const STL::vector< RequestInfo > &requests, bool async, bool haltOnError) noexceptMGL::Savedata::Server
Server() noexceptMGL::Savedata::Server
Wait() noexceptMGL::Savedata::Serverinline