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MGL(Win32)
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継承メンバを含む MGL::Savedata::Server の全メンバ一覧です。
| AddChunk(DataIdentifier identifier, Chunk *chunk) noexcept | MGL::Savedata::Server | |
| CreateInstance(Args... args) noexcept | MGL::SharedSingleton< Server > | inlinestatic |
| DestroyInstance() noexcept | MGL::SharedSingleton< Server > | inlinestatic |
| GetInstance() noexcept | MGL::SharedSingleton< Server > | inlinestatic |
| GetInstanceRef() noexcept | MGL::Savedata::Server | static |
| GetLastResults() const noexcept | MGL::Savedata::Server | inline |
| HasInstance() noexcept | MGL::SharedSingleton< Server > | inlinestatic |
| Initialize(STL::unique_ptr< ServerDelegate > &delegate) noexcept | MGL::Savedata::Server | |
| IsLoading() const noexcept | MGL::Savedata::Server | inline |
| IsProcessing() const noexcept | MGL::Savedata::Server | inline |
| IsReady() const noexcept | MGL::Savedata::Server | inline |
| IsSaving() const noexcept | MGL::Savedata::Server | inline |
| IsSucceeded() const noexcept | MGL::Savedata::Server | inline |
| LoadRequest(const STL::vector< RequestInfo > &requests, bool async, bool haltOnError, bool errorOnFileNotExist) noexcept | MGL::Savedata::Server | |
| RemoveChunk(DataIdentifier identifier, Chunk *chunk) noexcept | MGL::Savedata::Server | |
| SaveRequest(const STL::vector< RequestInfo > &requests, bool async, bool haltOnError) noexcept | MGL::Savedata::Server | |
| Server() noexcept | MGL::Savedata::Server | |
| Wait() noexcept | MGL::Savedata::Server | inline |