MGL(Win32)
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継承メンバを含む MGL::Render::TextureResource の全メンバ一覧です。
Create(const void *pixelData, PixelFormat pixelFormat, uint32_t width, uint32_t height) noexcept=0 | MGL::Render::TextureResource | pure virtual |
CreateRenderTarget(uint32_t width, uint32_t height) noexcept=0 | MGL::Render::TextureResource | pure virtual |
Destroy() noexcept=0 | MGL::Render::TextureResource | pure virtual |
GetPixelFormat() const noexcept=0 | MGL::Render::TextureResource | pure virtual |
GetRendererType() const noexcept=0 | MGL::Render::TextureResource | pure virtual |
GetSize() const noexcept=0 | MGL::Render::TextureResource | pure virtual |
IsLoading() const noexcept | MGL::Render::TextureResource | inline |
IsRenderTarget() const noexcept=0 | MGL::Render::TextureResource | pure virtual |
IsValid() const noexcept=0 | MGL::Render::TextureResource | pure virtual |
SetLoading(bool isLoading) noexcept | MGL::Render::TextureResource | inline |
TextureResource() noexcept | MGL::Render::TextureResource | inline |
~TextureResource() noexcept=default | MGL::Render::TextureResource | virtual |