MGL(Win32)
読み取り中…
検索中…
一致する文字列を見つけられません
MGL::Render::TextureResource メンバ一覧

継承メンバを含む MGL::Render::TextureResource の全メンバ一覧です。

Create(const void *pixelData, PixelFormat pixelFormat, uint32_t width, uint32_t height) noexcept=0MGL::Render::TextureResourcepure virtual
CreateRenderTarget(uint32_t width, uint32_t height) noexcept=0MGL::Render::TextureResourcepure virtual
Destroy() noexcept=0MGL::Render::TextureResourcepure virtual
GetPixelFormat() const noexcept=0MGL::Render::TextureResourcepure virtual
GetRendererType() const noexcept=0MGL::Render::TextureResourcepure virtual
GetSize() const noexcept=0MGL::Render::TextureResourcepure virtual
IsLoading() const noexceptMGL::Render::TextureResourceinline
IsRenderTarget() const noexcept=0MGL::Render::TextureResourcepure virtual
IsValid() const noexcept=0MGL::Render::TextureResourcepure virtual
SetLoading(bool isLoading) noexceptMGL::Render::TextureResourceinline
TextureResource() noexceptMGL::Render::TextureResourceinline
~TextureResource() noexcept=defaultMGL::Render::TextureResourcevirtual