| 
    MGL(Win32)
    
   | 
 
継承メンバを含む MGL::Render::TextureResource の全メンバ一覧です。
| Create(const void *pixelData, PixelFormat pixelFormat, uint32_t width, uint32_t height) noexcept=0 | MGL::Render::TextureResource | pure virtual | 
| CreateRenderTarget(uint32_t width, uint32_t height) noexcept=0 | MGL::Render::TextureResource | pure virtual | 
| Destroy() noexcept=0 | MGL::Render::TextureResource | pure virtual | 
| GetPixelFormat() const noexcept=0 | MGL::Render::TextureResource | pure virtual | 
| GetRendererType() const noexcept=0 | MGL::Render::TextureResource | pure virtual | 
| GetSize() const noexcept=0 | MGL::Render::TextureResource | pure virtual | 
| IsLoading() const noexcept | MGL::Render::TextureResource | inline | 
| IsRenderTarget() const noexcept=0 | MGL::Render::TextureResource | pure virtual | 
| IsValid() const noexcept=0 | MGL::Render::TextureResource | pure virtual | 
| SetLoading(bool isLoading) noexcept | MGL::Render::TextureResource | inline | 
| TextureResource() noexcept | MGL::Render::TextureResource | inline | 
| ~TextureResource() noexcept=default | MGL::Render::TextureResource | virtual |