MGL(Win32)
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継承メンバを含む MGL::Render::Texture の全メンバ一覧です。
Create(TextureKey key, const void *pixelData, PixelFormat pixelFormat, uint32_t width, uint32_t height) noexcept | MGL::Render::Texture | |
Create(const void *pixelData, PixelFormat pixelFormat, uint32_t width, uint32_t height) noexcept | MGL::Render::Texture | |
CreateRenderTarget(TextureKey key, uint32_t width, uint32_t height) noexcept | MGL::Render::Texture | |
CreateRenderTarget(uint32_t width, uint32_t height) noexcept | MGL::Render::Texture | |
Destroy() noexcept | MGL::Render::Texture | inline |
Destroy(TextureKey key) noexcept | MGL::Render::Texture | inlinestatic |
GetResource() const noexcept | MGL::Render::Texture | |
GetSize() const noexcept | MGL::Render::Texture | |
IsLoading() const noexcept | MGL::Render::Texture | |
IsValid() const noexcept | MGL::Render::Texture | |
Load(TextureKey key) noexcept | MGL::Render::Texture | |
Load(TextureKey key, const File::PathView &imagePath, TextureLoaderKey loaderKey=TextureStorage::kDefaultLoaderKey) noexcept | MGL::Render::Texture | |
Load(TextureKey key, const void *imageData, size_t dataSize, TextureLoaderKey loaderKey=TextureStorage::kDefaultLoaderKey) noexcept | MGL::Render::Texture | |
Load(const File::PathView &imagePath, TextureLoaderKey loaderKey=TextureStorage::kDefaultLoaderKey) noexcept | MGL::Render::Texture | |
Load(const void *imageData, size_t dataSize, TextureLoaderKey loaderKey=TextureStorage::kDefaultLoaderKey) noexcept | MGL::Render::Texture | |
LoadAsync(TextureKey key, const File::PathView &imagePath, TextureLoaderKey loaderKey=TextureStorage::kDefaultLoaderKey) noexcept | MGL::Render::Texture | |
LoadAsync(TextureKey key, const void *imageData, size_t dataSize, TextureLoaderKey loaderKey=TextureStorage::kDefaultLoaderKey) noexcept | MGL::Render::Texture | |
LoadAsync(const File::PathView &imagePath, TextureLoaderKey loaderKey=TextureStorage::kDefaultLoaderKey) noexcept | MGL::Render::Texture | |
LoadAsync(const void *imageData, size_t dataSize, TextureLoaderKey loaderKey=TextureStorage::kDefaultLoaderKey) noexcept | MGL::Render::Texture | |
operator bool() const noexcept | MGL::Render::Texture | inlineexplicit |
operator!() const noexcept | MGL::Render::Texture | inline |
RegisterLoader(TextureLoaderKey loaderKey, Args... args) noexcept | MGL::Render::Texture | inlinestatic |
SetDefaultLoader(TextureLoaderKey loaderKey) noexcept | MGL::Render::Texture | inlinestatic |
Texture() noexcept | MGL::Render::Texture | inline |
Texture(SharedTextureResource resource) noexcept | MGL::Render::Texture | |
Texture(TextureKey key) noexcept | MGL::Render::Texture | |
Texture(TextureKey key, const File::PathView &imagePath, bool isAsync, TextureLoaderKey loaderKey=TextureStorage::kDefaultLoaderKey) noexcept | MGL::Render::Texture | |
Texture(TextureKey key, const void *imageData, size_t dataSize, bool isAsync, TextureLoaderKey loaderKey=TextureStorage::kDefaultLoaderKey) noexcept | MGL::Render::Texture | |
Texture(const File::PathView &imagePath, bool isAsync, TextureLoaderKey loaderKey=TextureStorage::kDefaultLoaderKey) noexcept | MGL::Render::Texture | |
Texture(const void *imageData, size_t dataSize, bool isAsync, TextureLoaderKey loaderKey=TextureStorage::kDefaultLoaderKey) noexcept | MGL::Render::Texture |