MGL(Win32)
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継承メンバを含む MGL::Render::RendererSet の全メンバ一覧です。
CanInitializeRenderer() const noexcept | MGL::Render::RendererSet | inline |
CreateInstance(Args... args) noexcept | MGL::SharedSingleton< RendererSet > | inlinestatic |
DestroyInstance() noexcept | MGL::SharedSingleton< RendererSet > | inlinestatic |
GetInstance() noexcept | MGL::SharedSingleton< RendererSet > | inlinestatic |
GetInstanceRef() noexcept | MGL::Render::RendererSet | static |
GetRenderer2D() noexcept | MGL::Render::RendererSet | inline |
GetTextureStorage() noexcept | MGL::Render::RendererSet | inline |
HasInstance() noexcept | MGL::SharedSingleton< RendererSet > | inlinestatic |
Initialize(const InitializerDelegate &initializer) noexcept | MGL::Render::RendererSet | inline |
InitializeRenderer() const noexcept (定義場所: MGL::Render::RendererSet) | MGL::Render::RendererSet | inline |
RendererSet() noexcept=default | MGL::Render::RendererSet |