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MGL(Win32)
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継承メンバを含む MGL::Render::RendererSet の全メンバ一覧です。
| CanInitializeRenderer() const noexcept | MGL::Render::RendererSet | inline |
| CreateInstance(Args... args) noexcept | MGL::SharedSingleton< RendererSet > | inlinestatic |
| DestroyInstance() noexcept | MGL::SharedSingleton< RendererSet > | inlinestatic |
| GetInstance() noexcept | MGL::SharedSingleton< RendererSet > | inlinestatic |
| GetInstanceRef() noexcept | MGL::Render::RendererSet | static |
| GetRenderer2D() noexcept | MGL::Render::RendererSet | inline |
| GetTextureStorage() noexcept | MGL::Render::RendererSet | inline |
| HasInstance() noexcept | MGL::SharedSingleton< RendererSet > | inlinestatic |
| Initialize(const InitializerDelegate &initializer) noexcept | MGL::Render::RendererSet | inline |
| InitializeRenderer() const noexcept (定義場所: MGL::Render::RendererSet) | MGL::Render::RendererSet | inline |
| RendererSet() noexcept=default | MGL::Render::RendererSet |