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MGL(Win32)
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継承メンバを含む MGL::Render::Renderer2D の全メンバ一覧です。
| Clear(const Color &color) noexcept | MGL::Render::Renderer2D | inline |
| DrawLine(const Vector2 &start, const Vector2 &end, const Color &color) noexcept | MGL::Render::Renderer2D | inline |
| DrawRectangle(const Rectangle &rectangle, const Color &color, const DrawOption2D &option) noexcept | MGL::Render::Renderer2D | inline |
| DrawRectangle(const Rectangle &rectangle, const Color &color) noexcept | MGL::Render::Renderer2D | inline |
| DrawSprite(const Vector2 &position, const Texture &texture, const Rectangle &sourceRectangle, const DrawOption2D &option) noexcept | MGL::Render::Renderer2D | inline |
| DrawSprite(const Vector2 &position, const Texture &texture, const Rectangle &sourceRectangle) noexcept | MGL::Render::Renderer2D | inline |
| DrawSprite(const Vector2 &position, const TextureWithBounds &textureWithBound, const DrawOption2D &option) noexcept | MGL::Render::Renderer2D | inline |
| DrawSprite(const Vector2 &position, const TextureWithBounds &textureWithBound) noexcept | MGL::Render::Renderer2D | inline |
| GetDrawOption() noexcept | MGL::Render::Renderer2D | inline |
| GetMainRenderTarget() const noexcept | MGL::Render::Renderer2D | inline |
| GetRenderer() const noexcept | MGL::Render::Renderer2D | inline |
| GetRendererType() const noexcept | MGL::Render::Renderer2D | inline |
| GetRenderTarget() const noexcept | MGL::Render::Renderer2D | inline |
| Renderer2D() noexcept | MGL::Render::Renderer2D | inline |
| ResetRenderTarget() noexcept | MGL::Render::Renderer2D | inline |
| SetRenderTarget(const Texture &renderTarget) noexcept | MGL::Render::Renderer2D | inline |
| SetScissor(bool isEnabled, const Rectangle &rectangle=Rectangle()) noexcept | MGL::Render::Renderer2D | inline |