MGL(Win32)
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継承メンバを含む MGL::Input::TouchServer の全メンバ一覧です。
CreateInstance(Args... args) noexcept | MGL::SharedSingleton< TouchServer > | inlinestatic |
DestroyInstance() noexcept | MGL::SharedSingleton< TouchServer > | inlinestatic |
GetInstance() noexcept | MGL::SharedSingleton< TouchServer > | inlinestatic |
GetInstanceRef() noexcept | MGL::Input::TouchServer | static |
GetState(size_t index) const noexcept | MGL::Input::TouchServer | |
GetState(TouchID touchID) const noexcept | MGL::Input::TouchServer | |
GetState(const Rectangle &rectangle) const noexcept | MGL::Input::TouchServer | |
HasInstance() noexcept | MGL::SharedSingleton< TouchServer > | inlinestatic |
Initialize(STL::unique_ptr< TouchDelegate > &delegate) noexcept | MGL::Input::TouchServer | |
IsAvailable() const noexcept | MGL::Input::TouchServer | inline |
SetBounds(const Rectangle &bounds) noexcept | MGL::Input::TouchServer | |
SetBounds(const Rectangle &bounds, const Vector2 &logicalSize) noexcept | MGL::Input::TouchServer | |
TouchServer() noexcept | MGL::Input::TouchServer |