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MGL(Win32)
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継承メンバを含む MGL::Input::TouchServer の全メンバ一覧です。
| CreateInstance(Args... args) noexcept | MGL::SharedSingleton< TouchServer > | inlinestatic |
| DestroyInstance() noexcept | MGL::SharedSingleton< TouchServer > | inlinestatic |
| GetInstance() noexcept | MGL::SharedSingleton< TouchServer > | inlinestatic |
| GetInstanceRef() noexcept | MGL::Input::TouchServer | static |
| GetState(size_t index) const noexcept | MGL::Input::TouchServer | |
| GetState(TouchID touchID) const noexcept | MGL::Input::TouchServer | |
| GetState(const Rectangle &rectangle) const noexcept | MGL::Input::TouchServer | |
| HasInstance() noexcept | MGL::SharedSingleton< TouchServer > | inlinestatic |
| Initialize(STL::unique_ptr< TouchDelegate > &delegate) noexcept | MGL::Input::TouchServer | |
| IsAvailable() const noexcept | MGL::Input::TouchServer | inline |
| SetBounds(const Rectangle &bounds) noexcept | MGL::Input::TouchServer | |
| SetBounds(const Rectangle &bounds, const Vector2 &logicalSize) noexcept | MGL::Input::TouchServer | |
| TouchServer() noexcept | MGL::Input::TouchServer |