MGL(Win32)
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MGL::Input::PadState メンバ一覧

継承メンバを含む MGL::Input::PadState の全メンバ一覧です。

ApplyLeftStickToDPad() noexceptMGL::Input::PadState
GetButtonFlags() const noexceptMGL::Input::PadStateinline
GetCancelButton() const noexceptMGL::Input::PadStateinline
GetDecideButton() const noexceptMGL::Input::PadStateinline
GetDeviceInfo() const noexceptMGL::Input::PadStateinline
GetEntry() const noexceptMGL::Input::PadStateinline
GetLeftStick() const noexceptMGL::Input::PadStateinline
GetLeftStick() noexceptMGL::Input::PadStateinline
GetPlayerIndex() const noexceptMGL::Input::PadStateinline
GetPriority() const noexceptMGL::Input::PadStateinline
GetRightStick() const noexceptMGL::Input::PadStateinline
GetRightStick() noexceptMGL::Input::PadStateinline
GetType() const noexceptMGL::Input::PadStateinline
HasEntry() const noexceptMGL::Input::PadStateinline
HasInputButton() const noexceptMGL::Input::PadStateinline
IsARepeat(PadButton button) const noexceptMGL::Input::PadStateinline
IsEnabled() const noexceptMGL::Input::PadStateinline
IsPortraitMode() const noexceptMGL::Input::PadStateinline
IsPressing(PadButton button) const noexceptMGL::Input::PadStateinline
IsPressing(PadButtonFlags buttonFlags) const noexceptMGL::Input::PadStateinline
IsPressingAny(PadButtonFlags buttonFlags=kGamepadButtonAll) const noexceptMGL::Input::PadStateinline
IsReleased(PadButton button) const noexceptMGL::Input::PadStateinline
IsTriggered(PadButton button) const noexceptMGL::Input::PadStateinline
IsUsing() const noexceptMGL::Input::PadStateinline
operator!=(const PadState &rhs) const noexceptMGL::Input::PadStateinline
operator=(const PadState &)=delete (定義場所: MGL::Input::PadState)MGL::Input::PadState
operator=(PadState &&)=delete (定義場所: MGL::Input::PadState)MGL::Input::PadState
operator==(const PadState &rhs) const noexceptMGL::Input::PadStateinline
PadState() noexceptMGL::Input::PadState
PadState(const PadState &)=delete (定義場所: MGL::Input::PadState)MGL::Input::PadState
PadState(PadState &&)=delete (定義場所: MGL::Input::PadState)MGL::Input::PadState
PostUpdate(const RepeatSetting &repeatSetting) noexceptMGL::Input::PadState
PreUpdate() noexceptMGL::Input::PadState
RequestsActivate(PadType type, PadPriority priority, const PadDeviceInfo &deviceInfo) noexceptMGL::Input::PadStateinline
RequestsDeactivate() noexceptMGL::Input::PadStateinline
SetButton(PadButton button) noexceptMGL::Input::PadStateinline
SetButton(PadButtonFlags buttonFlags) noexceptMGL::Input::PadStateinline
SetCancelButton(PadButton button) noexceptMGL::Input::PadStateinline
SetDecideButton(PadButton button) noexceptMGL::Input::PadStateinline
SetEntry(PadEntry entry) noexceptMGL::Input::PadStateinline
SetLeftStick(const Vector2 &axisValue) noexceptMGL::Input::PadStateinline
SetPlayerIndex(int32_t playerIndex) noexceptMGL::Input::PadStateinline
SetPortraitMode(bool isEnabled) noexceptMGL::Input::PadStateinline
SetRightStick(const Vector2 &axisValue) noexceptMGL::Input::PadStateinline
SetUsing(bool isUsing) noexceptMGL::Input::PadStateinline