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MGL(Win32)
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継承メンバを含む MGL::Input::PadState の全メンバ一覧です。
| ApplyLeftStickToDPad() noexcept | MGL::Input::PadState | |
| GetButtonFlags() const noexcept | MGL::Input::PadState | inline |
| GetCancelButton() const noexcept | MGL::Input::PadState | inline |
| GetDecideButton() const noexcept | MGL::Input::PadState | inline |
| GetDeviceInfo() const noexcept | MGL::Input::PadState | inline |
| GetEntry() const noexcept | MGL::Input::PadState | inline |
| GetLeftStick() const noexcept | MGL::Input::PadState | inline |
| GetLeftStick() noexcept | MGL::Input::PadState | inline |
| GetPlayerIndex() const noexcept | MGL::Input::PadState | inline |
| GetPriority() const noexcept | MGL::Input::PadState | inline |
| GetRightStick() const noexcept | MGL::Input::PadState | inline |
| GetRightStick() noexcept | MGL::Input::PadState | inline |
| GetType() const noexcept | MGL::Input::PadState | inline |
| HasEntry() const noexcept | MGL::Input::PadState | inline |
| HasInputButton() const noexcept | MGL::Input::PadState | inline |
| IsARepeat(PadButton button) const noexcept | MGL::Input::PadState | inline |
| IsEnabled() const noexcept | MGL::Input::PadState | inline |
| IsPortraitMode() const noexcept | MGL::Input::PadState | inline |
| IsPressing(PadButton button) const noexcept | MGL::Input::PadState | inline |
| IsPressing(PadButtonFlags buttonFlags) const noexcept | MGL::Input::PadState | inline |
| IsPressingAny(PadButtonFlags buttonFlags=kGamepadButtonAll) const noexcept | MGL::Input::PadState | inline |
| IsReleased(PadButton button) const noexcept | MGL::Input::PadState | inline |
| IsTriggered(PadButton button) const noexcept | MGL::Input::PadState | inline |
| IsUsing() const noexcept | MGL::Input::PadState | inline |
| operator!=(const PadState &rhs) const noexcept | MGL::Input::PadState | inline |
| operator=(const PadState &)=delete (定義場所: MGL::Input::PadState) | MGL::Input::PadState | |
| operator=(PadState &&)=delete (定義場所: MGL::Input::PadState) | MGL::Input::PadState | |
| operator==(const PadState &rhs) const noexcept | MGL::Input::PadState | inline |
| PadState() noexcept | MGL::Input::PadState | |
| PadState(const PadState &)=delete (定義場所: MGL::Input::PadState) | MGL::Input::PadState | |
| PadState(PadState &&)=delete (定義場所: MGL::Input::PadState) | MGL::Input::PadState | |
| PostUpdate(const RepeatSetting &repeatSetting) noexcept | MGL::Input::PadState | |
| PreUpdate() noexcept | MGL::Input::PadState | |
| RequestsActivate(PadType type, PadPriority priority, const PadDeviceInfo &deviceInfo) noexcept | MGL::Input::PadState | inline |
| RequestsDeactivate() noexcept | MGL::Input::PadState | inline |
| SetButton(PadButton button) noexcept | MGL::Input::PadState | inline |
| SetButton(PadButtonFlags buttonFlags) noexcept | MGL::Input::PadState | inline |
| SetCancelButton(PadButton button) noexcept | MGL::Input::PadState | inline |
| SetDecideButton(PadButton button) noexcept | MGL::Input::PadState | inline |
| SetEntry(PadEntry entry) noexcept | MGL::Input::PadState | inline |
| SetLeftStick(const Vector2 &axisValue) noexcept | MGL::Input::PadState | inline |
| SetPlayerIndex(int32_t playerIndex) noexcept | MGL::Input::PadState | inline |
| SetPortraitMode(bool isEnabled) noexcept | MGL::Input::PadState | inline |
| SetRightStick(const Vector2 &axisValue) noexcept | MGL::Input::PadState | inline |
| SetUsing(bool isUsing) noexcept | MGL::Input::PadState | inline |