MGL(Win32)
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継承メンバを含む MGL::Input::PadState の全メンバ一覧です。
ApplyLeftStickToDPad() noexcept | MGL::Input::PadState | |
GetButtonFlags() const noexcept | MGL::Input::PadState | inline |
GetCancelButton() const noexcept | MGL::Input::PadState | inline |
GetDecideButton() const noexcept | MGL::Input::PadState | inline |
GetDeviceInfo() const noexcept | MGL::Input::PadState | inline |
GetEntry() const noexcept | MGL::Input::PadState | inline |
GetLeftStick() const noexcept | MGL::Input::PadState | inline |
GetLeftStick() noexcept | MGL::Input::PadState | inline |
GetPlayerIndex() const noexcept | MGL::Input::PadState | inline |
GetPriority() const noexcept | MGL::Input::PadState | inline |
GetRightStick() const noexcept | MGL::Input::PadState | inline |
GetRightStick() noexcept | MGL::Input::PadState | inline |
GetType() const noexcept | MGL::Input::PadState | inline |
HasEntry() const noexcept | MGL::Input::PadState | inline |
HasInputButton() const noexcept | MGL::Input::PadState | inline |
IsARepeat(PadButton button) const noexcept | MGL::Input::PadState | inline |
IsEnabled() const noexcept | MGL::Input::PadState | inline |
IsPortraitMode() const noexcept | MGL::Input::PadState | inline |
IsPressing(PadButton button) const noexcept | MGL::Input::PadState | inline |
IsPressing(PadButtonFlags buttonFlags) const noexcept | MGL::Input::PadState | inline |
IsPressingAny(PadButtonFlags buttonFlags=kGamepadButtonAll) const noexcept | MGL::Input::PadState | inline |
IsReleased(PadButton button) const noexcept | MGL::Input::PadState | inline |
IsTriggered(PadButton button) const noexcept | MGL::Input::PadState | inline |
IsUsing() const noexcept | MGL::Input::PadState | inline |
operator!=(const PadState &rhs) const noexcept | MGL::Input::PadState | inline |
operator=(const PadState &)=delete (定義場所: MGL::Input::PadState) | MGL::Input::PadState | |
operator=(PadState &&)=delete (定義場所: MGL::Input::PadState) | MGL::Input::PadState | |
operator==(const PadState &rhs) const noexcept | MGL::Input::PadState | inline |
PadState() noexcept | MGL::Input::PadState | |
PadState(const PadState &)=delete (定義場所: MGL::Input::PadState) | MGL::Input::PadState | |
PadState(PadState &&)=delete (定義場所: MGL::Input::PadState) | MGL::Input::PadState | |
PostUpdate(const RepeatSetting &repeatSetting) noexcept | MGL::Input::PadState | |
PreUpdate() noexcept | MGL::Input::PadState | |
RequestsActivate(PadType type, PadPriority priority, const PadDeviceInfo &deviceInfo) noexcept | MGL::Input::PadState | inline |
RequestsDeactivate() noexcept | MGL::Input::PadState | inline |
SetButton(PadButton button) noexcept | MGL::Input::PadState | inline |
SetButton(PadButtonFlags buttonFlags) noexcept | MGL::Input::PadState | inline |
SetCancelButton(PadButton button) noexcept | MGL::Input::PadState | inline |
SetDecideButton(PadButton button) noexcept | MGL::Input::PadState | inline |
SetEntry(PadEntry entry) noexcept | MGL::Input::PadState | inline |
SetLeftStick(const Vector2 &axisValue) noexcept | MGL::Input::PadState | inline |
SetPlayerIndex(int32_t playerIndex) noexcept | MGL::Input::PadState | inline |
SetPortraitMode(bool isEnabled) noexcept | MGL::Input::PadState | inline |
SetRightStick(const Vector2 &axisValue) noexcept | MGL::Input::PadState | inline |
SetUsing(bool isUsing) noexcept | MGL::Input::PadState | inline |