MGL(Win32)
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MGL::Input::GamepadServer メンバ一覧

継承メンバを含む MGL::Input::GamepadServer の全メンバ一覧です。

AddDelegate(STL::unique_ptr< GamepadDelegate > delegate) noexceptMGL::Input::GamepadServer
CreateInstance(Args... args) noexceptMGL::SharedSingleton< GamepadServer >inlinestatic
DestroyInstance() noexceptMGL::SharedSingleton< GamepadServer >inlinestatic
Entry(const PadState &entryState, PadEntry entry) noexceptMGL::Input::GamepadServer
GamepadServer() noexceptMGL::Input::GamepadServer
GetCancelButton(PadType type, PadButton defaultButton=PadButton::None) const noexceptMGL::Input::GamepadServer
GetDecideButton(PadType type, PadButton defaultButton=PadButton::None) const noexceptMGL::Input::GamepadServer
GetFreePadStateCount() const noexceptMGL::Input::GamepadServer
GetInstance() noexceptMGL::SharedSingleton< GamepadServer >inlinestatic
GetInstanceRef() noexceptMGL::Input::GamepadServerstatic
GetPadState(PadEntry entry=PadEntry::Auto) noexceptMGL::Input::GamepadServer
GetRepeatSetting() const noexceptMGL::Input::GamepadServerinline
HasInstance() noexceptMGL::SharedSingleton< GamepadServer >inlinestatic
Leave(const PadState &leaveState) noexceptMGL::Input::GamepadServer
LeaveAll() noexceptMGL::Input::GamepadServer
RequestsFreePadState() noexceptMGL::Input::GamepadServer
ReturnPadState(PadState *returnState) noexceptMGL::Input::GamepadServer
SetDecideCancelButton(PadType type, PadButton decideButton, PadButton cancelButton) noexceptMGL::Input::GamepadServer
SetRepeatSetting(const RepeatSetting &repeatSetting) noexceptMGL::Input::GamepadServerinline