MGL(Win32)
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MGL
Input
GamepadServer
MGL::Input::GamepadServer メンバ一覧
継承メンバを含む
MGL::Input::GamepadServer
の全メンバ一覧です。
AddDelegate
(STL::unique_ptr< GamepadDelegate > delegate) noexcept
MGL::Input::GamepadServer
CreateInstance
(Args... args) noexcept
MGL::SharedSingleton< GamepadServer >
inline
static
DestroyInstance
() noexcept
MGL::SharedSingleton< GamepadServer >
inline
static
Entry
(const PadState &entryState, PadEntry entry) noexcept
MGL::Input::GamepadServer
GamepadServer
() noexcept
MGL::Input::GamepadServer
GetCancelButton
(PadType type, PadButton defaultButton=PadButton::None) const noexcept
MGL::Input::GamepadServer
GetDecideButton
(PadType type, PadButton defaultButton=PadButton::None) const noexcept
MGL::Input::GamepadServer
GetFreePadStateCount
() const noexcept
MGL::Input::GamepadServer
GetInstance
() noexcept
MGL::SharedSingleton< GamepadServer >
inline
static
GetInstanceRef
() noexcept
MGL::Input::GamepadServer
static
GetPadState
(PadEntry entry=PadEntry::Auto) noexcept
MGL::Input::GamepadServer
GetRepeatSetting
() const noexcept
MGL::Input::GamepadServer
inline
HasInstance
() noexcept
MGL::SharedSingleton< GamepadServer >
inline
static
Leave
(const PadState &leaveState) noexcept
MGL::Input::GamepadServer
LeaveAll
() noexcept
MGL::Input::GamepadServer
RequestsFreePadState
() noexcept
MGL::Input::GamepadServer
ReturnPadState
(PadState *returnState) noexcept
MGL::Input::GamepadServer
SetDecideCancelButton
(PadType type, PadButton decideButton, PadButton cancelButton) noexcept
MGL::Input::GamepadServer
SetRepeatSetting
(const RepeatSetting &repeatSetting) noexcept
MGL::Input::GamepadServer
inline
構築:
1.12.0