MGL(Win32)
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継承メンバを含む MGL::Input::Gamepad の全メンバ一覧です。
Entry(PadEntry entry=PadEntry::Auto) noexcept | MGL::Input::Gamepad | inline |
Gamepad(PadEntry entry=PadEntry::Auto) noexcept | MGL::Input::Gamepad | inline |
GetEntry() const noexcept | MGL::Input::Gamepad | inline |
GetEntryNumber() const noexcept | MGL::Input::Gamepad | inline |
GetLeftStick() const noexcept | MGL::Input::Gamepad | inline |
GetName() const noexcept | MGL::Input::Gamepad | inline |
GetPlayerIndex() const noexcept | MGL::Input::Gamepad | inline |
GetRightStick() const noexcept | MGL::Input::Gamepad | inline |
GetState() const noexcept | MGL::Input::Gamepad | inline |
GetType() const noexcept | MGL::Input::Gamepad | inline |
HasEntry() const noexcept | MGL::Input::Gamepad | inline |
IsARepeat(PadButton button) const noexcept | MGL::Input::Gamepad | inline |
IsEnabled() const noexcept | MGL::Input::Gamepad | inline |
IsPressing(PadButton button) const noexcept | MGL::Input::Gamepad | inline |
IsPressing(PadButtonFlags buttonFlags) const noexcept | MGL::Input::Gamepad | inline |
IsPressingAny(PadButtonFlags buttonFlags=kGamepadButtonAll) const noexcept | MGL::Input::Gamepad | inline |
IsReleased(PadButton button) const noexcept | MGL::Input::Gamepad | inline |
IsTriggered(PadButton button) const noexcept | MGL::Input::Gamepad | inline |
Leave() noexcept | MGL::Input::Gamepad | inline |
operator bool() const noexcept | MGL::Input::Gamepad | inlineexplicit |
operator!() const noexcept | MGL::Input::Gamepad | inline |