MGL(Win32)
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継承メンバを含む MGL::Audio::Source の全メンバ一覧です。
Attach(VoiceKey voiceKey, bool isAutoRemove) noexcept | MGL::Audio::Source | inline |
Detach() noexcept | MGL::Audio::Source | inline |
Fadeout(float fadeTimeSec, bool isAutoStop=true) noexcept | MGL::Audio::Source | inline |
GetVolume() const noexcept | MGL::Audio::Source | inline |
IsAttached() const noexcept | MGL::Audio::Source | inline |
IsFading() const noexcept | MGL::Audio::Source | inline |
IsPaused() const noexcept | MGL::Audio::Source | inline |
IsPlaying() const noexcept | MGL::Audio::Source | inline |
operator=(const Source &)=delete (定義場所: MGL::Audio::Source) | MGL::Audio::Source | |
operator=(Source &&other) noexcept | MGL::Audio::Source | inline |
Pause(bool isEnabled=true) noexcept | MGL::Audio::Source | inline |
Play(VoiceKey voiceKey, bool isAutoRemove=true, uint32_t trackIndex=0, LoopType loopType=LoopType::ResourceDefault, float volume=1.0f) noexcept | MGL::Audio::Source | inline |
Play(uint32_t trackIndex=0, LoopType loopType=LoopType::ResourceDefault, float volume=1.0f) noexcept | MGL::Audio::Source | inline |
Resume() noexcept | MGL::Audio::Source | inline |
SetVolume(float volume) noexcept | MGL::Audio::Source | inline |
SetVolume(float volume, float fadeTimeSec, bool isAutoStop=false) noexcept | MGL::Audio::Source | inline |
Source(const SharedSourceInstance &sourceInstance) noexcept | MGL::Audio::Source | inline |
Source() noexcept=default | MGL::Audio::Source | |
Source(VoiceKey voiceKey, bool isAutoRemove=true) noexcept | MGL::Audio::Source | inline |
Source(const Source &)=delete (定義場所: MGL::Audio::Source) | MGL::Audio::Source | |
Source(Source &&other) noexcept | MGL::Audio::Source | inline |
Stop() noexcept | MGL::Audio::Source | inline |
~Source() noexcept | MGL::Audio::Source | inline |