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MGL(Win32)
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継承メンバを含む MGL::Audio::Source の全メンバ一覧です。
| Attach(VoiceKey voiceKey, bool isAutoRemove) noexcept | MGL::Audio::Source | inline |
| Detach() noexcept | MGL::Audio::Source | inline |
| Fadeout(float fadeTimeSec, bool isAutoStop=true) noexcept | MGL::Audio::Source | inline |
| GetVolume() const noexcept | MGL::Audio::Source | inline |
| IsAttached() const noexcept | MGL::Audio::Source | inline |
| IsFading() const noexcept | MGL::Audio::Source | inline |
| IsPaused() const noexcept | MGL::Audio::Source | inline |
| IsPlaying() const noexcept | MGL::Audio::Source | inline |
| operator=(const Source &)=delete (定義場所: MGL::Audio::Source) | MGL::Audio::Source | |
| operator=(Source &&other) noexcept | MGL::Audio::Source | inline |
| Pause(bool isEnabled=true) noexcept | MGL::Audio::Source | inline |
| Play(VoiceKey voiceKey, bool isAutoRemove=true, uint32_t trackIndex=0, LoopType loopType=LoopType::ResourceDefault, float volume=1.0f) noexcept | MGL::Audio::Source | inline |
| Play(uint32_t trackIndex=0, LoopType loopType=LoopType::ResourceDefault, float volume=1.0f) noexcept | MGL::Audio::Source | inline |
| Resume() noexcept | MGL::Audio::Source | inline |
| SetVolume(float volume) noexcept | MGL::Audio::Source | inline |
| SetVolume(float volume, float fadeTimeSec, bool isAutoStop=false) noexcept | MGL::Audio::Source | inline |
| Source(const SharedSourceInstance &sourceInstance) noexcept | MGL::Audio::Source | inline |
| Source() noexcept=default | MGL::Audio::Source | |
| Source(VoiceKey voiceKey, bool isAutoRemove=true) noexcept | MGL::Audio::Source | inline |
| Source(const Source &)=delete (定義場所: MGL::Audio::Source) | MGL::Audio::Source | |
| Source(Source &&other) noexcept | MGL::Audio::Source | inline |
| Stop() noexcept | MGL::Audio::Source | inline |
| ~Source() noexcept | MGL::Audio::Source | inline |