MGL(Win32)
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include
mgl
render
mgl_object_renderer.h
[詳解]
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// SPDX-License-Identifier: Zlib
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/* ------------------------------------------------------------------------- */
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/* ------------------------------------------------------------------------- */
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#ifndef INCGUARD_MGL_OBJECT_RENDERER_H_1606619750
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#define INCGUARD_MGL_OBJECT_RENDERER_H_1606619750
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namespace
MGL::Render
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{
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class
ObjectRenderer
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{
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public
:
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virtual
~ObjectRenderer
()
noexcept
=
default
;
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/* ------------------------------------------------------------------------- */
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/* ------------------------------------------------------------------------- */
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virtual
void
Flush
() noexcept = 0;
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};
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}
// namespace MGL::Render
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#endif
// INCGUARD_MGL_OBJECT_RENDERER_H_1606619750
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// vim: et ts=4 sw=4 sts=4
MGL::Render::ObjectRenderer
オブジェクトレンダラ
Definition
mgl_object_renderer.h:18
MGL::Render::ObjectRenderer::Flush
virtual void Flush() noexcept=0
描画の実行
構築:
1.12.0