MGL(Win32)
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include
mgl
platform
apple
macos
mgl_macos_static_info.h
[詳解]
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// SPDX-License-Identifier: Zlib
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/* ------------------------------------------------------------------------- */
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/* ------------------------------------------------------------------------- */
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#ifndef INCGUARD_MGL_MACOS_STATIC_INFO_H_1657393169
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#define INCGUARD_MGL_MACOS_STATIC_INFO_H_1657393169
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#include <
mgl/mgl_environment.h
>
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#if defined(MGL_TARGET_MACOS)
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#include <string>
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namespace
MGL::Platform::MacOS
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{
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std::string GetExecutablePath(
bool
isDirectoryOnly =
false
) noexcept;
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std::
string
GetFrameworkPath() noexcept;
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}
// namespage MGL::Platform::MacOS
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#endif
// MGL_TARGET_MACOS
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#endif
// INCGUARD_MGL_MACOS_STATIC_INFO_H_1657393169
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// vim: et ts=4 sw=4 sts=4
mgl_environment.h
MGL 環境定義
構築:
1.12.0