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MGL(Win32)
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継承メンバを含む MGL::Text::Character の全メンバ一覧です。
| Character(uint32_t code) noexcept | MGL::Text::Character | inline |
| GetByteSize() const noexcept | MGL::Text::Character | |
| GetCode() const noexcept | MGL::Text::Character | inline |
| IsDigit() const noexcept | MGL::Text::Character | inline |
| IsNewLine() const noexcept | MGL::Text::Character | inline |
| IsNull() const noexcept | MGL::Text::Character | inline |
| IsSpace() const noexcept | MGL::Text::Character | inline |
| IsValid() const noexcept | MGL::Text::Character | inline |
| kByteArraySize | MGL::Text::Character | static |
| kInvalidMarkerBit | MGL::Text::Character | static |
| kValidateMask | MGL::Text::Character | static |
| SetCode(char32_t code) noexcept | MGL::Text::Character | inline |
| SetInvalidMarker() noexcept | MGL::Text::Character | inline |
| ToByte(char byteArray[kByteArraySize]) const noexcept | MGL::Text::Character | |
| ToByte(char *dest, size_t destSize) const noexcept | MGL::Text::Character | |
| ToString() const noexcept | MGL::Text::Character |