MGL(Win32)
|
継承メンバを含む MGL::Render::FontResource の全メンバ一覧です。
FontResource(FontOrigin originType) noexcept | MGL::Render::FontResource | inline |
GetGlyph(char32_t character, FontFaceType faceType, const FontOption &option) const noexcept | MGL::Render::FontResource | inlinevirtual |
GetGlyph(Text::IndexedCharacter character, FontFaceType faceType, const FontOption &option) const noexcept | MGL::Render::FontResource | inlinevirtual |
GetIndexConverter() const noexcept | MGL::Render::FontResource | inline |
GetOriginType() const noexcept | MGL::Render::FontResource | inline |
HasFontFace(FontFaceType faceType) const noexcept=0 | MGL::Render::FontResource | pure virtual |
IsEnabled(FontFeature feature) const noexcept | MGL::Render::FontResource | inline |
IsValid() const noexcept=0 | MGL::Render::FontResource | pure virtual |
Print(FontWorkdata &workdata, const FontOption &option, const char *text, const Text::FormatArgs &formatArgs) noexcept | MGL::Render::FontResource | inlinevirtual |
Print(FontWorkdata &workdata, const FontOption &option, const Text::IndexedCharacter *indexedString, const Text::FormatArgs &formatArgs) noexcept | MGL::Render::FontResource | inlinevirtual |
SetEnabled(FontFeature feature, bool isEnabled) noexcept | MGL::Render::FontResource | inlineprotected |
ToIndexedCharacter(char32_t character, FontFaceType faceType) const noexcept | MGL::Render::FontResource | inlinevirtual |
ToUTF32(Text::IndexedCharacter indexedCharacter, FontFaceType faceType) const noexcept | MGL::Render::FontResource | inlinevirtual |
~FontResource() noexcept=default (定義場所: MGL::Render::FontResource) | MGL::Render::FontResource | virtual |